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Steve wrote:
>
> Yes Quick colour works well, I've been using it this week,
> it's the kind of thing that you don't look for in the docs
> because you don't think it exists.
Coming from the older Pov v1.0 and v2.2 days along with operating on
a 386 system the use of quick color is very well known to me. With the
advent of later versions of the program and a much faster computer I
seldom if ever find a need for it. I usually know what slows down a
scene and can work around it without having to use the lower quality
settings or by resorting to the quick color pigments. I think experience
has a lot to do with it. I also generally don't have complicated textures
in my scene until I have it's basic structure laid out. This helps
with the time it takes in the early development stages.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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