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Fabian Brau wrote:
>
> Hello omniVERSE,
>
> this is easy to do but this take time. Here is the method:
> 1) I render completely the first image. I choose the area which I will
> render, say the door. I put this into the command line.
> 2) I begin the animation rendering. So I get a given number (depend on
> animation) of partial image which are on the first row, with black color
> around.
> 3) I take each image into corel photo paint. With a special tool I
> select the non-black area. I copy and paste into a new document and save
> it into bmp (for example). And I have myst first image with good
> dimension.
> 4) I do it for each image (a nightmare :)).
> 5) I compute the animation with the images.
> 6) In my program (a game) I load the first image (a complete image).
> When I click, say on the door, I load the video which I place at the
> right position on my image. The complete image don't disappear (I choose
> a correct update method for updating the screen) and the video play at
> the correct place. This work perfectly well (I have tested) but take
> time to do the animation :).
>
> If someone which know well the code (perhaps Nathan) could look at it
> (when one render a piece of an image, the output image is only this
> piece without black color around) this could be cool :)
>
> Fabian.
Why not simply use multiple camera's and zoom in on the area you want for
a particular animation sequence ? It is not that difficult to position a
camera.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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