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TonyB <ben### [at] panamaphoenixnet> wrote ...
> >Why not use UVPov? I think the latest version has this problem fixed,
> >along with some other radiosity stuff.
>
>
> So this is a bug? I didn't know that. Well, I guess I'll have to wait for
> the SuperPatch to join with it to render. I was really hoping to put it
out
> soon. Oh, well. thank you.
>
Depends on your definition of a bug. It's more of a limitation. POV-Ray
3.1 only computes radiosity a trace depth 1, so if a ray already passed
through an object (clear media container) or reflected off of a mirror, the
trace depth will be greater than one and no radiosity will be calculated.
UVPov alpha 6 removes this limitation.
-Nathan
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