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Ken wrote:
>
> 2. (Fine Arts) The color or incrustation which age gives to works of art;
> especially, the green rust which covers ancient bronzes, coins, and medals.
>
> It is quite common to see a patina discoloration inside the cracks,
> crevices, and deep folds on sculpture while it's surface maintains
> more of the original material's coloration.
>
> How would one apply this affect to a 3d object with proceedural methods
> rather than relying upon complicated image maps ?
Thank you people for your suggestions and links to possible solutions.
I have come to the conclusion that it would be very difficult if not
impossible with proceedural textures. The mesh painting utilties are
looking like a very real possibilty however...
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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