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> Clever... but, is that phong 0 really necessary?
Phong defaults to 0 so it isn't. I didn't want to bother with much
testing at the time so I just added that in there just in case the
default was something else. Try this to increase the effect.
sphere {<0, 0, 0>, 10
material
{
texture {
pigment {color rgb <1, 1, 1>}
}
texture {
pigment{color rgbt <2, -1, -1, 1>}
finish {ambient 0 diffuse .1 phong .5 phong_size 20 metallic}
}
}
hollow
}
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