POV-Ray : Newsgroups : povray.advanced-users : Water texture 2 : Re: Water texture 2 Server Time
2 Nov 2024 11:25:04 EDT (-0400)
  Re: Water texture 2  
From: Fabian Brau
Date: 27 Oct 1999 10:14:38
Message: <3817173E.B51C545B@umh.ac.be>
Hello,

An average of granite do a good job! Thanks, but I don't know if it is
the better choice :)! But this is good for me!

Fabian.

Fabian Brau wrote:
> 
> Hello,
> 
> one can see the picture I post on pbi (the post was water texture). This
> picture was done with lightwave (not by me :)). So this use shader. If I
> have well understood, a shader can give texture (like povray texture)
> but also give a 3D deformation of the object (example: a sphere can be
> deformed by a shader to look like a AIDS virus (with small cones
> everywhere and this is real 3d cones)). So with shader it is sometime
> more simple to modelling things (but certainly more complex).
> 
> If you look the picture, you will see two scale in the normal:
> 
> 1) one which look like a large scale bump
> 2) another which you like a smaller scale pattern (but which one??)
> 
> The question is:
> 
> how can I make a normal with two scale like this?
> 
> I have try with normal_map but without success (it is perhaps because I
> am not so good :)). The best result I have obtained is with layered
> texture but it is quite hard!!
> 
> I thing it could be interesting for povray evolution to find good
> textures for common things.
> 
> For clouds, many user have found good methods (example: jaime vives
> Piqueres http://members.xoom.com/jaimevives/).
> 
> But for water, ocean etc... perhaps one can do better.
> 
> Suggestion?
> 
> Fabian.


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