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Fabian Brau <fab### [at] umhacbe> wrote:
: how can I make a normal with two scale like this?
: I have try with normal_map but without success (it is perhaps because I
: am not so good :)). The best result I have obtained is with layered
: texture but it is quite hard!!
Use the normal { average normal_map { ... } }
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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