POV-Ray : Newsgroups : povray.text.tutorials : Using the sin fuction to move the camera : Re: Using the sin fuction to move the camera Server Time
1 May 2024 12:50:04 EDT (-0400)
  Re: Using the sin fuction to move the camera  
From: Nieminen Juha
Date: 27 Oct 1999 05:38:43
Message: <3816c823@news.povray.org>
People have suggested some complicated solutions. Actually the solution
is pretty simple:

camera
{ location <PathXLength*clock, Amplitude*sin(radians(FinalAngle*clock)), 0>
}

where FinalAngle is for example 360.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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