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People have suggested some complicated solutions. Actually the solution
is pretty simple:
camera
{ location <PathXLength*clock, Amplitude*sin(radians(FinalAngle*clock)), 0>
}
where FinalAngle is for example 360.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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