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> Take into account that cmpeg doesn't take the frames in order. You would
> have to create as many frames as cmpeg needs for the next frame before
> you can call it.
Yep, I mentioned that in previous postings:
>>Every time an I-frame is generated, compress the last I-to-I sequence
>>..store a few uncompressed images (e.g. 10 if you use IBBPBBPBBI)
This is a drawback, but I had 1000+ frame animations in mind.
> And you definitely can't make povray to create the frames in the order
> cmpeg needs them (ie. by making the clock to jump back and forth) because
> that will surely break some scenes (this happens when the result of the
> previous frame is written to disk and then read in the next frame).
You're right. For fully parametrified (hmm, what's the correct word in
English?) animations that have a clock going from 0 to 1, it could work,
but I don't think I would try that.
/PETER/
--
Peter Santo (PUMP development)
HP: http://www.exaweb.de
> Ever heard of .cshrc?
That's a city in Bosnia. Right?
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