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Gilles Tran wrote:
>
> One solution is to export the object as DXF, convert it to OBJ (with
> Crossroads)
http://www.europa.com/~keithr/crossroads/
> and then map the OBJ object with Steve Cox' UVMapper
??? http://www.carr.lib.md.us/~stevensl/
> (it lets you
> arrange the zones to map). Save the map and the object (with uv info) and
> convert the OBJ object to POV (with Warren Mann's OBJ2POV
?? http://home.HiWAAY.net/~ssloan/software/
> or Cliff Bowman's OBJUVPOV),
http://www.who3d.cwc.net/Models.html
> or convert the OBJ to 3DS and then to POV (with Thomas Baier's
> utilities).
http://www.stmuc.com/thbaier/
> I suppose Uncle Ken has all the links to these utilities...
Maybe not...
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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