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Someone is working on a modification to add fade_color. Hopefully soon I'll
have media working with photons and have fade_color added to UVPov.
Recently I got side-tracked with lots to do at work and working on lots of
fun radiosity enhancements.
Anyway, photons currently ignore all media (the code is actually there, just
commented out). If you send me the source code, when I get a chance to get
started this will give me a scene to test things on.
-Nathan
Margus Ramst <mar### [at] peakeduee> wrote...
> Fabian Brau wrote:
> >
> > I am remembering: This is not because photon don't yet interact with
media?
> >
>
> True. You should tint the container object to have coloured caustics.
> Also, you can use fade_distance instead of absorbing media, with little
loss of
> quality and considerable gain of speed.
> Media is necessary only if you go for all-out realism, i.e. you want the
volume
> of the wine to interact with the light_source.
>
> Margus
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