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I have posted the source for my vtransform() patch in
povray.programming, I hope I didn't forget anything.
This version has the syntax changed to be more consistant with vrotate,
etc. The only modifications were moving two lines in PARSE.C up a bit
and switching their positions.
The syntax is:
vtransform(VECTOR, TRANSFORM)
Where VECTOR is the point to be transformed and TRANSFORM is any
standard POV-Ray transform(scale, rotate, translate, matrix, transform
{}...).
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