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omniVERSE wrote:
>
> When something doesn't work like I want I usually work around it, just
> thought I'd ask what others thought and see if I'm doing things right in the
> first place.
> When a '#if' or '#switch' directive (others possibly?) is applied within a
> 'pigment' or 'finish' statement for example, the parser errors on it. The
> same thing is apparently okay in official POV 3.1g yet not so in 3.1e
> (UVPov, Super Patch).
> Like:
>
> object {TestIf
> pigment {
> #if (DoThis)
> rgb<1,1,1>
> #else
> rgb<0,0,0>
> #end
> }
> finish {ambient .1
> #if (DoThis)
> diffuse .6
> #else
> diffuse 0
> #end
> }
> }
>
I had no problem parsing the following in Superpatch
//Start code
#declare Test=0;
sphere { 0,1 pigment { #if(Test) rgb <1,0,1> #else rgb <0,1,0> #end } }
// End code
Maybe you haven't declared DoThis or TestIf.
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