|
|
Really? Hmm...well, I'll admit, I was skeptical at first about it because I had burned
into my mind that HF's were for terrains only, but actually they seem to be quite
useful for such a realistic and finite surface. I AM still skeptical about using them
for water, nuless you can tile them or something along those lines :)
One more question to run by you - do you know of a utility that will place the leaves
in locations - or any object, for that matter. I am using a simple leaf from Tree
Designer, but I have to place it by hand and that is not near as fun as I could be :)
Also, I am curious as to if Lparser includes a set of leaves or if you can include
them
in? I am not very familiar with lparser, and my tests have only given me blue
outputs? <shurg>
Happy tracing
Tim Soderstrom
TigerHawk
Ken wrote:
> I ran a test for mostly parse time and memory use. With 19,881 height
> fields each with an image map the total parse time was 29 sec. and
> consumed about 27 megs of memory. The same HF's with a simple pigment
> parsed in the same amount of time and comsumed only 22 megs. In either
> case the render time was not at all time consuming and was actually
> surprisingly fast. The only time I imagine it would take a long time
> to render is if you were doing a VERY high resolution leaf and you
> were zoomed in tightly to get maximum detail. Otherwise distance has
> a way of cancelling out the detail so it does not take as long to render.
>
> --
> Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|