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Declare two textures, the texture you want the thing to have, then a
perfectly clear texture:
#declare basetexture = texture {pigment {radial frequency 8}
finish{specular 1}}
#declare cleartexture = texture { pigment { rgbt 1 } }
#declare anim_clock = xxx; // 0 to 1
sphere { 0.0, 1
texture { average
texture_map { [(1- anim_clock) basetexture ]
[(anim_clock) cleartexture ] } } }
as anim_clock goes from 0 to 1, the object will fade.
Matt wrote:
> What would be the easiest way to fade in/out a single object in a
> scene? (I have a tiled floor that I would like to just fade out over a
> few frames.) Any help and suggestions would be greatly appreciated.
>
> Matt
--
Josh English
eng### [at] spiritone com
icq 1946299
"Stress is when you wake up screaming and realize you haven't fallen
asleep yet."
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