I had a Scarlet plane with reflection 0.25 and a blue sky_sphere with white clouds.
With assumed_gamma 1.0, the plane turns purple (red+blue=purple). So... the bug
should be fixed since assumed_gamma 1.0 looks more real.
Brendan Ryan
Andrea Ryan wrote:
> Oh... The docs say that assumed_gamma 1.0 will model the way light looks in the
> real world.
> Brendan Ryan
>
> Edward Coffey wrote:
>
> > Andrea Ryan <ary### [at] global2000 net> wrote in message
> > news:380A7F33.46F5F932@global2000.net...
> > > I commented out the assumed_gamma and the image had the same brightness
> > with
> > > focal blur set to 1 as it did when it was set with 0. Set assumed_gamma to
> > 2.2
> > > for PC systems (UNIX too?). The POV-Ray docs has information on
> > assumed_gamma.
> > > Brendan Ryan
> >
> > While I appreciate your suggestion, it is more of a work-around than a
> > bug-fix. I choose to use a gamma of 1.0 in accordance with the POV-Ray
> > documentation, but I really should be able to use whatever gamma I want and
> > not have this discrepancy.
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