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On Tue, 5 Oct 1999 23:28:11 -0400, "Nathan Kopp" <Nat### [at] Koppcom>
wrote:
>How about this:
>
>A current limitation (which I plan to keep) is that the face_indices section
>must be specified before normal_indices or uv_indices. Now, what you could
>do is specify all of the smooth triangles first in the face_indices section,
>and then all of the flat triangles. Then, in the normal_indices section,
>you just only specify enough sets of normal indices to put normals on the
>smooth triangles. Any faces remaining that don't have normals just get
>turned into smooth triangles. It would be easy to code, fast to parse, and
>would keep file sizes small.
>
Works for me (and it's be REAL handy not to have to create seperate
meshes for smooth and flat triangles).
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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