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It can also create a more realistic glow effect. It does look better, but of
course the increased render time is only worth it in close-ups when quality is
of utmost importance.
Margus
Nieminen Juha wrote:
>
> If the only goal is to set the transparency depending on the size of the
> object, the fade_distance is the best solution since it's a lot faster to
> render.
> The only advantage of using scattering media is that objects can cast
> shadows throughout the wine, but it also takes a lot more time to calculate.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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