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Mike <pov### [at] aolcom> wrote:
: Fade_distance and fade_power can do some of the same things, but media
: is the more accurate was of doing it.
If the only goal is to set the transparency depending on the size of the
object, the fade_distance is the best solution since it's a lot faster to
render.
The only advantage of using scattering media is that objects can cast
shadows throughout the wine, but it also takes a lot more time to calculate.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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