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Ken <tyl### [at] pacbellnet> wrote:
:> Would leaf veins be represented more efficiently with a proper normal map?
: See P.B.I. for an example of my method.
It looks great, of course, but I still think that a proper bump map would
achieve an almost identical result (unless you zoom very near the leaf) and
the rendering time would be quite smaller.
Of course there have to be a way of representing the leaf itself. Perhaps
a mesh (number of triangles would be a lot smaller than with the heightfield).
The advantage of the mesh would be that you could bend the leaf, which I think
is not possible with the heighfield.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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