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Ken wrote:
>
> Using this code I can create a 2D representation of a sinewave in
> the x/y plane:
>
> #declare i=0;
> #while (i<90)
> sphere {0,1 pigment {rgb <1,0,0>}finish {ambient 1.0}
> translate <i,10*sin(i*pi/30),0>}
> #declare i = i + 1;
> #end
>
> Is it possible to extend (not extrude) the sine wave pattern into the
> z plane as well ?
>
> The final result if I can describe it correctly would be alternating
> mounds and valleys.
>
> Anyone ?
>
> --
> Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
If I remember right Spider did a lot of this last year.
There must still be something somewhere in the b.i.-group.
Remco
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