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Using this code I can create a 2D representation of a sinewave in
the x/y plane:
#declare i=0;
#while (i<90)
sphere {0,1 pigment {rgb <1,0,0>}finish {ambient 1.0}
translate <i,10*sin(i*pi/30),0>}
#declare i = i + 1;
#end
Is it possible to extend (not extrude) the sine wave pattern into the
z plane as well ?
The final result if I can describe it correctly would be alternating
mounds and valleys.
Anyone ?
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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