Thanks all!
Margus Ramst wrote:
> Mike wrote:
> >
> > > I fear the answer is:
> > >
> > > "Welcome to the world of media!"
> > >
> > > It's the only way I know to simulate such behaviour.
> >
> > Fade_distance and fade_power can do some of the same things, but media
> > is the more accurate was of doing it.
> >
> > -Mike
>
> Yes. Scattering media is the only way to get the desired result.
>
> Margus
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