Mike wrote:
>
> > I fear the answer is:
> >
> > "Welcome to the world of media!"
> >
> > It's the only way I know to simulate such behaviour.
>
> Fade_distance and fade_power can do some of the same things, but media
> is the more accurate was of doing it.
>
> -Mike
Yes. Scattering media is the only way to get the desired result.
Margus
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