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"Greg M. Johnson" wrote:
>
> I have noticed that when I use the standard reorient macros, my actors
> roll along their axis of movement as they travel in a complete circle.
>
> For example,
> 1) I develop and algorithm that changes the velocity of an actor so that
> it moves in a circle.
> 2) I then use the calculated velocity to reorient an object such as
> reorient (x, new_velocity).
> 3) I find that as I watch the actor complete a full circle, it has also
> rotated about its axis of travel. (In other words, the guy inside the
> craft had better be wearing a seat belt!) Or, if I use this macro on
> the camera, the ground spins as one travels around in the circle.
>
> Is there a way to make a change or two to the reorient macro so that
> this does not occur?
> If yall don't understand what I'm talking about, I can post a small
> animation with the phenomenon...
I don't know if I understand it correctly (probably not), but wouldn't it be
possible to do a negative rotation at 0 before anything else?
Remco
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