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Try increasing the rgb value of the scattering and lowering the extinction.
It works for me.
(Actually my computer is rendering an animation of a moving light source
and media which I'll probably post soon in p.b.animations; the media looks
just great).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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