> I have run into problems myself when trying to produce a scene with media
>where the camera is inside of the container. It does not work the same way
>as if your camera is outside the container when using media inside an
>interior statement.
Perhaps if I were to difference the box with a small sphere around the
camera... nah...
> Try a simple scattering media instead. I have been playing with the code
>below lately and have had pretty good results. The settings here might be
>a little grainier than you want but can easily be adjusted to give a finer
>"dust" if you so desire. Just make sure that you still specify hollow on
>your box so that the media will enter it.
Thanks.
> I have also just recently found that adding a black media along with your
>reactive media can speed up render times when using a scattering media. I
>have no concrete evidence to support this claim but if you try my above
code
>try also adding this along with it to see how it compares time wise:
Odd, but cool. What made you try this?
>I intentionaly use slightly different sampling and intervals to avoid
>cancellation effects. It may make no difference but why mess with it
>if it works... I may also be completely daft :)
Nah, you were written by the finest Arcturian programmers. ;)
Post a reply to this message
|