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Hi. As the title indicates, I'm having trouble in my latest hallway scene in
seeing my media. I basically took away reflections for now, removed all
lights, and tossed in a
box {-<75,10,250>,<75,50,250> hollow pigment {rgbf 1} interior {media
{intervals 20 samples 2,10 scattering {2, rgb 0.0001*<1,.75,.25> extinction
.1} confidence 0.9999 variance 1/1000 ratio 0.9}}}
with new lights, such as:
light_source {< 15,12,0> 1 spotlight point_at 0 radius 20 falloff 30
tightness 20 media_interaction on}
OK, great, I get my light shining in through the window and all is nice,
buuut... I get no dust in the air through which the lights shine. If I
increase the rgb value of the scattering, things just get darker in the
spots without spotlights. What do I do?
PS: Yes, Mike, I would be using your MiniPatch, but I am currently using UV
mapping, which is not available in the SuperPatch. :(
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