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Rune S. Johansen wrote:
>Just to confuse you even more: If you have an
>*continuous pattern normal* inside a *normal_map*
>it works as if it were a *specialized normal*,
>that is, the depth of the normal pattern follows
>the scale of the pattern proportionally. That's
>what I just found out and that makes it all even
>more confusing and inconvenient!
But... unfortunately the normal is much more blurred!
Here's a story:
I was working with the texture of the walls in my scene "Dripstone Cave". I
used a single crackle normal with the depth multiplied with "SceneScale"
which is the same amount that the pattern was scaled up afterwards.
Simplified it looked like this:
normal {
crackle 0.15*SceneScale
}
I wanted to put the crackle normal inside a normal_map so I could use more
normals. I now removed the multiplication with SceneScale:
normal {
average
normal_map {
[crackle 0.15] // not multiplied with SceneScale!
}
}
Now the normal had the same scale AND the same depth as before BUT IT WAS
MUCH MORE BLURRED! That made it useless, and therefore I'm still looking for
a solution. :-(
Greetings,
Rune S. Johansen
---
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