POV-Ray : Newsgroups : povray.general : Normal scaling bug(s) ? : Wrong documentation! was: Re: Normal scaling bug(s) ? Server Time
10 Aug 2024 23:19:07 EDT (-0400)
  Wrong documentation! was: Re: Normal scaling bug(s) ?  
From: Rune S  Johansen
Date: 9 Oct 1999 08:21:54
Message: <37ff3362@news.povray.org>
Now we're talking about normals, here's something I fond in the POV-Ray
documentation:

"Blending Normals

Normals can be layered similar to pigments but the results can be
unexpected. Let's try that now by editing the sphere as follows.

  sphere { <0,0,0>, 1
    pigment { Gray75 }
      normal { radial frequency 10 }
      normal { gradient y scale .2 }
  }

As we can see, the resulting pattern is neither a radial nor a gradient. It
is instead the result of first calculating a radial pattern and then
calculating a gradient pattern. The results are simply additive. (...) "

As far as I know both pigments and normals overwrite each other when layered
and a test I made confirmed that.

Has this "doc bug" already been reported? Will it be fixed for the next
version?

Greetings,

Rune S. Johansen

---
Updated October 7: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.