SPHERE!
"Jerome M. BERGER" wrote:
> "Greg M. Johnson" wrote:
> >
> > noise3d (x*f, y*f, z*f)*(R-sqrt(x^2+y^2+z^2))
> >
> > Nope. This is a solid sphere.
> > I've used R=500 and a dozen orders of magnitude for f.
> >
> > I've had a little luck with adding an "*f" term to the right side. But this
> > is not the concept, although intuitively the math must be VERY CLOSE....
> >
> What about noise3d(...)-sqrt(...)/R ?
>
> Jerome
>
> --
> *******************************
> * they'll tell you what can't * mailto:ber### [at] iname com
> * be done and why... * http://www.enst.fr/~jberger
> * Then do it. *
> *******************************
Post a reply to this message
|