|
|
I'm clueless about the PCM and mesh stuff, but can't you just enclose the
sphere in a 'blob' statement and add the 'strength' float into the 'sphere'
statement? If the "sphere' you mention is in actuality a mesh of triangles
or something and you are wanting a "blob" type of shape instead I have no
idea. I'm thinking of individual parts made up of spheres or blobs, in which
case I don't see why it couldn't be done.
Bob
Peter Cracknell <pc### [at] lineonenet> wrote in message
news:37f763ad@news.povray.org...
> I've been using POV a little while now and I'm getting through all the
> things possible. I've learnt most of the code understood lighting and
> cameras and got a bit on animation. Moray is quite easy too, only things
> left media and meshes/bicubic patches etc. I've been playing with Chris
> Colefex's hair, which I must say is amazing, there are so many options and
> it is by far the best around that I have seen. Though it uses meshes, and
> I've been using the sphere that came with it. Is there anyway to convert
> blobs to meshes? This would be absolutely ideal as otherwise I'm gonna
have
> to redo the blobs using the sphere PCM file that came with it and that
would
> make it really slow. Basically any help/links or info on meshes and an
> answer to my question would be very highly appreciated to help me out.
> Thanks
>
> P3TE
>
> --
> www.p3te.freeuk.com
>
>
Post a reply to this message
|
|