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Ok, I went through the same learning curve and came out with
the same answer, so here is an interesting follow-up question:
Can you tell me the formula for determining where in 3space I
am after this sort of translate/rotate action. For example if I
wanted the camera to follow the rotating object (but not from
the origin :-) I need to "look_at" the <x,y,z> resulting from your
transformation. Any ideas?
Peter Popov <pet### [at] usanet> wrote in message
news:CaH2N8T4tXRUOFlmVkk8bb6UI7tP@4ax.com...
> On Sun, 3 Oct 1999 00:22:38 +0100, "Paul F" <pau### [at] lineonenet>
> wrote:
>
> >what would be a more basic aproach to translating an object in a circle
say
> >with a radius 5 units across any help would be greatly received please
could
> >you post and mail me as i sometimes have trouble connecting to the news
> >server thanks
> >
> >Paul
>
> How about rotating it?
>
> object
> { MyObject // centered around the origin
> translate 5*x rotate 360*y*clock
> }
>
>
>
> Peter Popov
> ICQ: 15002700
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