I have been animating an object so it will move in a circular path this is
the math
that i come up with through trial and error and it douse work! but to the
more experienced animator it is probely unconventional, and why i used pi i
dont know i just recall using something like this when i was writing basic
programs on the good old C64:
translate <sin((2*clock)*pi)*6, cos((2*clock)*pi)*6, 3>
what would be a more basic aproach to translating an object in a circle say
with a radius 5 units across any help would be greatly received please could
you post and mail me as i sometimes have trouble connecting to the news
server thanks
Paul
Post a reply to this message
|