POV-Ray : Newsgroups : povray.animations : Animating a circular path : Animating a circular path Server Time
28 Jul 2024 16:21:23 EDT (-0400)
  Animating a circular path  
From: Paul F
Date: 2 Oct 1999 19:21:01
Message: <37f6935d@news.povray.org>
I have been animating an object so it will move in a circular path this is
the math
that i come up with through trial and error and it douse work! but to the
more experienced animator it is probely unconventional, and why i used pi i
dont know i just recall using something like this when i was writing basic
programs on the good old C64:
translate <sin((2*clock)*pi)*6, cos((2*clock)*pi)*6, 3>

what would be a more basic aproach to translating an object in a circle say
with a radius 5 units across any help would be greatly received please could
you post and mail me as i sometimes have trouble connecting to the news
server thanks

Paul


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