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On Fri, 01 Oct 1999 10:31:15 -0700, Jerry wrote:
>In article <37f15de5@news.povray.org>, "TonyB"
><ben### [at] panama phoenix net> wrote:
>
>>Perhaps you refer to noise3d()? Maybe it can be used like this:
>>
>>#declare Bozo = function {pigment {bozo color_map {[0 rgb 0][1 rgb 1]}}}
>>
>>box {5,-5 pigment {function {Bozo(x,y,z)+noise3d(x,y,z)}}} ? Haven't
>>tried it yet, I'm just asuming.
>
>I'm getting an error when I use this (float factor expected but pigment
>found instead). I'm using the Smellenbergh Unofficial Mac port. Is this a
>newer feature, or is there a minor typo I'm not seeing?
It's a newer feature, and it's only in the superpatch. Unfortunately, nobody
has yet succeeded in building a Mac version of the superpatch. :(
Fortunately, you can still do a lot with noise3d without using bozo (which
is practically noise3d anyway.) See my recent posting in
povray.text.scene-files for an isosurface-based box with a noisy surface.
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