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>This would work:
>
>pigment{ function{ noise3d(x,y,z) } }
True, but I thought he might like something more complex. Oh, well, maybe
you're right and I should have just put in the pure noise.
>And this is fun, heh heh heh:
>
>pigment{function
>abs((noise3d(x*2,y*4,z*4)*.875)&(noise3d(x*4,y*2,z*4)*.875)&(noise3d(x*4,y*
4,z*2)*.875))
>poly_wave}
Did you just make that up? =)
What happened to the part of your tutorial where you say that you can blob 2
torii? How do you do that? I want to do boxes and spheres right now.
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