POV-Ray : Newsgroups : povray.general : Fess up: all your render time reduction secrets : Re: Fess up: all your render time reduction secrets Server Time
11 Aug 2024 01:22:22 EDT (-0400)
  Re: Fess up: all your render time reduction secrets  
From: Nieminen Juha
Date: 27 Sep 1999 13:00:06
Message: <37efa296@news.povray.org>
Greg M. Johnson <gre### [at] my-dejanewscom> wrote:
: 2) A mesh of triangles renders faster than the "equivalent" bicubic
: patch;

  I think that it depends on the patch type. AFAIK patch type 1 is
converted to an ordinary triangle mesh, so it would depend only in the
amount of triangles generated.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.