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Greg M. Johnson <gre### [at] my-dejanews com> wrote:
: 2) A mesh of triangles renders faster than the "equivalent" bicubic
: patch;
I think that it depends on the patch type. AFAIK patch type 1 is
converted to an ordinary triangle mesh, so it would depend only in the
amount of triangles generated.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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