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I don't think saving memory is an issue for that.
What I'd like to see is the ability to examine and/or change properties of
things after they're declared.
Larry Fontaine <lfo### [at] isd net> wrote in message
news:37E2E85B.1FB0AA21@isd.net...
> The POV macro feature is very useful, for recursion and commonly used
> shapes, and saves time and code. The POv language is becoming more like
> a programming language than a scene-description language. However, there
> are limits to this language, first of all it is interpreted, secondly it
> does not have many features of a normal programming language. I'm not
> saying the POV-team should make a C++ compiler out of POV. My suggestion
> is simply this: I think theres should be an integer variable type in
> POV, it would take less memory than floats for many macro operations.
> Also there should be some bit-fiddling functions for these, they would
> be very useful for many operations, avoiding the int(mod(byte/4,2)) kind
> of things that are cumbersome in both coding and parsing. Of course I
> realize that POV is totally free and all, so if it's too much to ask,
> fine.
>
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