POV-Ray : Newsgroups : povray.general : Any way to avoid repeated parsing? : Re: Any way to avoid repeated parsing? Server Time
11 Aug 2024 09:25:09 EDT (-0400)
  Re: Any way to avoid repeated parsing?  
From: Ron Parker
Date: 22 Sep 1999 18:09:02
Message: <37e9537e@news.povray.org>
On Thu, 23 Sep 1999 01:03:51 +0300, Margus Ramst wrote:
>Ron Parker wrote:
>> 
>> On Wed, 22 Sep 1999 17:00:12 +0200, Tomas Plachetka wrote:
>> >This is something I didn't know about (that the
>> >clock function is always monotone). I thought
>> >of it as of a variable which is automatically
>> >declared and has a special meaning...
>> >Are you sure that the user cannot assign an
>> >arbitrary value to clock in the .pov code?!
>> 
>> POV treats it as a scalar function with no arguments.  I get an
>> error when I try to assign to it.
>> 
>
>But you can change the clock value and clock delta in an arbitrary manner during
>an animation. Just #write the appropriate initial_clock, final_clock,
>initial_frame and final_frame options to an ini file.

But wouldn't you then have to restart the renderer for those options to take 
effect?  If not, I'd say that's a bug.  Even if you can, you shouldn't use
#static if you're gonna play around with the poor thing's mind like that.


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