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On 19 Sep 1999 05:17:31 -0400, Nieminen Juha <war### [at] cctutfi> wrote:
> AFAIK when you shoot a ray, you get _all_ the intersections of that ray
>and every surface it hits.
In most cases, yes. Not in the case of meshes, though. It's also
possible that POV automatically ignores objects that are entirely
further away than the closest intersection so far. If it doesn't,
it should.
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