POV-Ray : Newsgroups : povray.unofficial.patches : uvPOV question : Re: uvPOV question Server Time
2 Nov 2024 13:17:44 EDT (-0400)
  Re: uvPOV question  
From: Nathan Kopp
Date: 19 Sep 1999 23:24:32
Message: <37e5a8f0@news.povray.org>
There's an easier way.  Put "#version 3.1" at the top of your file.  That
should fix things.

But if you want to change stones.inc, it is really just a matter of
search-and-replace (change 'filter' to 'transmit' and change 'rgbf' to
'rgbt').  It might help to note that these changes will _not_ affect the way
the textures look when rendered by the official POV-Ray.

-Nathan

Ken <tyl### [at] pacbellnet> wrote in message
news:37E45682.818EE2C9@pacbell.net...
>
> Larry Fontaine wrote:
> >
> > I just downloaded uvPOV, and when I try to render a scene with a plane
> > textured with T_Stone21, it looks messed up--very dark with white lines.
> > Other textures do this as well. What's the deal?
>
> Nathan changed the way the the filter parameter in pigments works in that
> patch. If you want them to work as they do in the official distribution
> you need to change all of the filter components into transmit components
> and they will work as expected. This of course means a fair amount of
> work editing the stones.inc file but you can also copy and past only those
> textures as you need into you scene and then modify them there if you
> so desire.
>
> --
> Ken Tyler
>
> See my 1000+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html


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