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On Thu, 16 Sep 1999 23:27:41 -0400, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
>But skipping the parsing step would also remove the need for all of this
>memory shuffling. Once you've got a scene parsed and allocated in memory,
>it would be nice to render scenes of an animation by simply changing what's
>already in memory instead of destroying it all and rebuilding it for each
>frame.
I agree, in the animation case. I've long thought about how to modify
POV so it only parses the static parts of a scene once. It would
definitely be nice if you could somehow say "The whole scene is
static, so only reparse the camera definition for each frame."
Of course, even that would be difficult to achieve if you're using any
kind of complex camera motion, such as Colefax's splines.
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