POV-Ray : Newsgroups : povray.general : Any way to avoid repeated parsing? : Re: Any way to avoid repeated parsing? Server Time
11 Aug 2024 03:29:48 EDT (-0400)
  Re: Any way to avoid repeated parsing?  
From: Thorsten Froehlich
Date: 16 Sep 1999 16:42:29
Message: <37e15635@news.povray.org>
In article <37e149fe@news.povray.org> , par### [at] fwicom (Ron Parker) wrote:

> The reason that was given the last time this came up was that profiling
> shows that most of the time parsing is actually spent allocating and
> shuffling memory around.  Of course this isn't true for all scenes, but
> that's what "they" said.
>
> Now that I have access to a copy of vTune for Windows, maybe I'll find
> a big scene to parse and see for myself.

You can try pyramid.pov in the sample scenes. Just increase the recursion
level if you need a scene taking even longer to parse.


    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany


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