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In article <37e149fe@news.povray.org> , par### [at] fwi com (Ron Parker) wrote:
> The reason that was given the last time this came up was that profiling
> shows that most of the time parsing is actually spent allocating and
> shuffling memory around. Of course this isn't true for all scenes, but
> that's what "they" said.
>
> Now that I have access to a copy of vTune for Windows, maybe I'll find
> a big scene to parse and see for myself.
You can try pyramid.pov in the sample scenes. Just increase the recursion
level if you need a scene taking even longer to parse.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
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