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I'm not totally inner workings savy, but yes, from what I understand
the visible scene is calculated so the other stuff can be dropped out.
That makes for a change in parse I believe even when just viewpoint
changes.
Bob
John VanZwieten <Joh### [at] email msn com> wrote in message
news:37e142da@news.povray.org...
>
> Bob Hughes <inv### [at] aol com> wrote in message
> news:37e14074@news.povray.org...
> > Hmmm, to view other camera angles reparsing is needed because of
the
> > change in rays going to/from objects. Their profiles are always
going
> > to be different, well that's my guess anyhow.
>
> So parsing is view angle-dependent, rather than just
scene-dependent.
>
> > Parsing was improved as
> > I recall for multiple frames or renders of the same scene but
think
> > you're talking about keeping a memory map of sorts which considers
any
> > and all changes to camera position. Of course if a scenes
objects,
> > etc. change with time then the question is probably moot.
> >
>
> My situation is a "fly through" where the camera location/angle
change but the
> scenes objects do not.
>
> Thanks for the info,
>
> -John VanZwieten
>
>
>
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