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Bob Hughes <inv### [at] aol com> wrote in message
news:37e14074@news.povray.org...
> Hmmm, to view other camera angles reparsing is needed because of the
> change in rays going to/from objects. Their profiles are always going
> to be different, well that's my guess anyhow.
So parsing is view angle-dependent, rather than just scene-dependent.
> Parsing was improved as
> I recall for multiple frames or renders of the same scene but think
> you're talking about keeping a memory map of sorts which considers any
> and all changes to camera position. Of course if a scenes objects,
> etc. change with time then the question is probably moot.
>
My situation is a "fly through" where the camera location/angle change but the
scenes objects do not.
Thanks for the info,
-John VanZwieten
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