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: ) I was going to say the same thing when I saw Ron's "more
difficult" texturing method. So THAT's why I saw someone mention
Ron's extravagant use of the radial pattern!
Anyway, for flat objects fine, but sounds like the need for isosurface
and isopigments to me if doing wrinkled or otherwise misshaped base
objects.
Bob
Remco de Korte <rem### [at] xs4allnl> wrote in message
news:37DCCE82.7DBB51CE@xs4all.nl...
> Ron Parker wrote:
> >
>
> > Seriously, there is another way to get different textures on both
sides
> > of a sheet of paper, but it's a little more difficult. It
requires
> > you to use a radial texture, and it requires the paper to have at
least
> > a little thickness so as to prevent weirdness in the texture. If
you're
> > using a patch object for the paper, I think I'd recommend doubling
it
> > up as previously suggested.
>
> I wonder: if it's a flat box would it work if you used a gradient
pigment with
> two image maps?
> Something like:
> pigment{
> gradient y
> pigment_map{
> [0 image1]
> [0.49 image1]
> [0.51 image2]
> [1 image2]
> }
> }
>
> Forgive the syntax-mistakes, I haven't tried this...
>
> Remco
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