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Hmmm are you sure of that? 'scale' is supposed to be done where it's
at, ie. just after the primitive values or just before the end
brace }. Although if the scale is placed ahead of the texture_map
within the texture statement it then appears to affect it the same as
if putting it after the texture_map.
'turbulence' doesn't follow this sort of rule but the transformations
do I believe.
Bob
Chris Huff <Chr### [at] compuserve com> wrote in message
news:37DBB7D4.C05A0B9B@compuserve.com...
> Scaling it will scale the entire texture, including the textures in
it.
> If you don't want this, you can use frequency for the gradient,
although
> it is harder to control until you get used to it.
>
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