|
![](/i/fill.gif) |
I agree wholeheartedly. Take for instance my recent light bulb
making. I tried to use the fine lathe/sor editing program Spiliner
yet ended up continuing to fix it up in POV-Ray after getting the
model made. I've tried many modelers over the past several years and
I always end up with a draft getting done. However there will always
be times when a modeling program can be very important since not
everything is easily handmade, some things not at all possible. I can
at least say that I have one solitary sPatch modelled object (no Moray
or anything else) which helped me complete a much larger model, my
Seattle Space Needle. The part is a curved and twisted section of the
tripod (hexpod, I like to call it) but the rest is straight sections.
Of course most everything else I've done doesn't seem to require
things I can't do in the POV-Ray editor anyway and that is probably
more a vice not a virtue, if you get what I mean.
Bob
Nieminen Juha <war### [at] cc tut fi> wrote in message
news:37d642ad@news.povray.org...
> Tony Vigil <tvi### [at] emc-inc com> wrote:
> : Hmmm. I didn't realize that would work in POV since it doesn't
work that
> : way in Moray.
>
> That's one of the reasons why some people dislike modellers. They
are
> always limited.
> For example, you can't make multiple transformations to the same
object,
> inverse objects, loops with mathematical functions, etc, etc.
>
> --
>
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i
]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*-
Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |