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I had the same question a few months ago. Check out
http://www.dlugosz.com/POV/another_world.html for a "half cab" effect and
notes as I go. I ended up shearing whole scene, not the camera, because
non-ortho cameras don't optomize the speed of the trace. If this is what
you are looking for, I'll elaborate on the technique I used.
--John
> > > J. Grimbert <jgr### [at] atos-group com> wrote in message
> > > news:37D38620.7E9E491A@atos-group.com...
> > > >
> > > > I would like to use pov to render a view like the
> > > > own drawn below for a box
> > > >
> > > > +--+
> > > > / /|
> > > > +--+ |
> > > > | | +
> > > > | |/
> > > > +--+
> > > >
> > > > It's just the classical 3D technical drawing...
> > > > It looks like the orthographic camera, but
> > > > increase of the z is transformed as p*(x+y),
> > > > with p either 1/2, 1 or 3/4 ...
> > > >
> > > > Have anybody any suggestion on how to achieve that ?
> > > > (with all pov-object, of course, not only the box).
>
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