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Hello,
I would like to render many identical objects having non-identical textures.
To explain: object is a union of several primitives, one of which has a
marble texture.
When I place 1000 of those objects on a plane, they all have an identical
marble outlook.
I would like to them to be different: still the same marble, but a
different pattern.
Of course I could make 1000 different textures, but this doesn't seem to be
the best solution. I tried to make a macro that produces a texture, but that
obviously cannot be done. ... What to do?
Thanks for any help. Sander
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